lunes, 8 de julio de 2013

What can i do?

- Complain:
Will i get something? Yes.
It will probably be bad. Made by someone who doesn't care. For something that he doesn't know.
The best you can get is something mediocre.
Also, how many people there is that can make soemthing that they (selfishly) want? Few, and how many will be available to do what you want? Not much.

Is a commonly abused mechanism.

Completely passive.
It's meant so another person do what i want.
 Usually because i can't do what i want, so i complain so another person does it for me.
That ends up leaving the complainer as a helpless person waiting for some  rescue, like the damsel in distress.

Another reality of the market is that most game project needs resources, and a lot. So usually one developer can't decide exactly what to do, because he doesn't have all those resources.  Except the case of an indie developer.

In a normal case, the developer, musician, writer, are limited by a general idea, dictated by someone that funds the project.
So, in the end, is people limited by the market. Because those person will invest only on stuff that they know will sell, so they get their money back.

Basically this ends up with a vicious circle. Companies will make games for man because man buy games, for man, developed by man.

So an option is not to complain about sexists games, but to support games that you like.

- Fund:
Another way would be to fund a project of this kind.
For example, if you had the resources, you could go into some place full of developers (gamesprout.com) and ask for developers and you'll see lot of hand rising.
The product wont be that good because it wont be made by people with expertise in the field.
 If you don't have spare money (guess what, none of us has, that's why you don't see much experimental games) contribute with what you can.
Can be music, writtings, settings, stories, graphics, developer, etc.

But who are more privileged to change this? A game designer. What do i need to become a game designer? Well that's an old question by now [insert extra creditz video]
Usually a good game designer must be:
creative, social, empathic (to contact with every teammate), can analyze and transmit experiences, and schedule the team work.
sounds like a female to me.
So i think the best female game will be designed by a female. (yes, is obvious).
The ultimate question will be, what are they waiting?

viernes, 7 de junio de 2013

On the state of art for female on video games

Just came across this





It has some good points on the current state of the art for females in video games, but it still doesn't get to the point of what can be done for improving it. (In fact there's a final 3rd episode coming on next that is going to address that in theory)
So it kinda ends-up with the problem of still-complaint ([post to be done here]).
And also add up with the problem of games for wo-MEN and not for females ([post to be done here also])

Let's search for some solutions!
The fastest reply to this would be the previous post:
Who can make a real change?

But i also found some good videos from ExtraCreditz that explore the situation and also address some of the possibles courses of action (Excellent!!)

This one is kinda old, but i loved it (it's very condensed, so you will need some time to reflect on it to fully apprehend the possibilites here)


And this are some other good ones that you should probably at least watch.

True female characters


Diversity


Sexual Diversity



Non combat Gaming


Sex in games




Who can make a real change for videogames??

[notice, this video is a little sarcastic but IF you don't get offended by the way this guy talks. You can hear some good points.]




Answer:

If you're a woman, then YOU!

Step up and make some games!

If we say that the game "industry" is full of male i think is right to assume that most women are inexperienced at doing video-games. So i assume that most women won't try to make one because they would feel threatened by all the old game-designers out there. But that's not really an excuse for not making a video game. So do your own. There are lots of "game jams" out there. I suggest you try one.

Have fun, and feel free to comment with your own game or some that you like.

Some Resources

http://www.kickstarter.com/projects/1319761157/gtfo
http://www.womeningamesinternational.org/
http://www.youtube.com/watch?v=R8ZVZRsy8N8
http://www.youtube.com/watch?v=bhvx05RCSHc
http://www.youtube.com/watch?v=XP6gXZPVgD4
http://www.youtube.com/watch?v=RUqivXMlpcQ
http://www.youtube.com/watch?v=Q1qndga6SNU
http://www.youtube.com/watch?v=slJIiUTVXds
http://en.wikipedia.org/wiki/Feminine
http://www.youtube.com/watch?v=X6p5AZp7r_Q
http://www.youtube.com/watch?v=toa_vH6xGqs
http://criticalpathproject.com/?v=38442969
http://criticalpathproject.com/?v=38443522

lunes, 3 de junio de 2013

Read Me First

Question driven explanation.

1 Who are you?
 It doesn't matter yet.

2 What is this about?
  Female in games.
This is a simple experiment of a research about feminine traits in video games. Archetypes, mechanic, stories, etc. Mostly driven by my experiences in life and limited investigation. Probably sample-biased.


3 You mean woman?
No, i mean female traits.

4 Why are you doing this?
To organize my ideas. To share with interested people. To gather people interested in this. To improve my own ideas. And lastly (but more importantly) to help "lazy"game designers to create more realistic female characters and avoid the trap of old stuff (like mechanic and story devices). Also (and most important of all) to allow for the creation of new mechanic and game elements.
And finally, because I'm passionate about this topic and (seems like) there is not much written about this.

5 When is it going to be finished?
Probably never.
I change with time and that's not a crime. Is in my nature to be changing.
I will probably be changing my mind as soon as i get new info. Also for my limited time, i won't finish this anytime soon.